Presentation of the data and usable means, the guiding ideas or objectives sought (``pitch``) by the project leaders;
Vote of the participants (those who will develop) to select a number of projects proportional to the number of participants present, each selected project must have at least two or three developers/designers. Sometimes trainers or special guests are made available or creative techniques are encouraged (``Fly on the wall``, ``Graffiti Wall``, ``Immersive`` techniques...) ;
Intensive team project development
Regular contact with coaches to question, help and guide groups in their project development.
Demonstration of prototypes of part or all of the project in front of a jury of specialists (and sometimes with the opinion of the other teams and an invited audience);
Award ceremony. Many prices to be won!